I’m a huge Mafia fan despite the obvious flaws, so I’ve been excited to try its more streamlined adaptation, Are You the Traitor? for a while. I thought I’d get the chance this Thanksgiving. Unfortunately when I broached the subject to my family, multiple people came forward about being turned off by the medieval/fantasy setting.
I could see their point; it is an overused trope in a lot of board games, so I offered the following suggestion: I’d rename the cards and rewrite the plot over the afternoon to incorporate an actual mob type setting, and we’d try it out then.
It struck me as I was working my way through the rules later on in the day that Are You the Traitor actually had a number of elements that I didn’t really think would work well; so I did a rough-draft of a variant that worked its way back towards the Mafia roots. My family played a round, and then my brother-in-law and I sat down and talked through the rules. He added a good number of refinements, and even ended up nailing down the final setup.
The entire process ended up taking around 2 hours, and five of us spent around another 60 to 90 minutes playing it, and it seems to work pretty well. If you want to give it a try, I’ve embedded a doc of the rules below. Note that this is licensed under the creative commons attribution-noncommercial license, which is a little bit more restrictive than the stuff I normally post.
Link to the doc itself here.