Category Archives: Latinforimagination

Posts related specifically to the company.

Worldview-Centric Design

I tend to write some type of essay or blog post about this topic around once every year. Like most of my views, my opinions on game design are constantly being revised and developed. This post may not accurately reflect all of my current or future beliefs about design.

You can read an updated version of this post at Gamasutra.


Normally I would start a discussion like this by going over some definitions. That’s a little bit tricky with this topic, because what I’m trying to do is explain some of the origins and reasons behind the definitions and heuristics that I use. There are only a small number of things I want to clarify before getting into the actual interesting bits of design philosophy. Continue reading

Eyes Open Kickstarter Postmortem

The Situation

We ran the Eyes Open Kickstarter from August 2nd to September 1st, with a funding goal of $8,000.  By the end of the campaign, we had raised just over $5,000.  “We” was three people from my college, the Rochester Institute of Technology – Sean Brennan, Sarah Armstrong, and myself.

One of the goals we had going into Kickstarter was to document the entire process.  We wanted to be able to show people the experiences we had, so we spent a fair amount of time trying to document our Kickstarter strategies and situations as they happened. Continue reading

Why don’t we include any RPG elements or puzzles?

I want to start this post off by apologizing for the lack of updates that you’ve seen on this blog over the past few days. When we initially started the Kickstarter, I had hopes that this blog would be updated daily, and for a while, it was.  Unfortunately, time constraints caught up to me very quickly, and I had to slow down the frequency of my babbling.

The good news is that my college has recently approved an Independent Study with Eyes Open.  For the next semester, all the way up to the Holidays, I’ll be able to devote an entire class to Eyes Open on top of all the development our team will be doing outside of school.  And one of the requirements of the course is that I keep you guys and this blog updated – with a bare minimum of 1,000 words a week. Continue reading

What does losing maximum sanity do for the player?

The mechanic of losing maximum sanity came relatively late in our prototype stage as I was thinking about ways to balance difficulty. I really like how it plays out, even this early in development while our game still has an unfortunate arcade-feel to it.

At the risk of speaking prematurely, I really like how the mechanic is shaping up, so I thought I’d talk about that. Continue reading

What is predictable collision detection and why does it matter?

One of the things I really want to emphasize during this Kickstarter is that Eyes Open is a very mechanically driven game. This is different than a lot of horror games for a number of reasons, not the least being that most horror games like Amnesia or Slender play out in the first person. These are games that focus on atmosphere and visuals to push their experience, even in the case of Slender where those visuals originally weren’t the most polished. A game like Slender can get away with never actually animating Slenderman and teleporting him around, because his appearance is so shocking that you’re going to be looking away most of the time. The environment is dirty and imprecise – you click on notes whenever you’re kind of close to pick them up, your flashlight never displays its battery state so you’re always guessing as to what position you’re actually in. It’s much less Super Meat Boy, and more Dear Esther. Continue reading

Should the player be able to walk through monsters?

This is a pretty straightforward question.  Our current build of the game, and the first build that will be publicly available to any backers, will have monsters that the player can dash through.  It drains your sanity like crazy, but monsters don’t physically impede your progress.

Should it stay this way?  I’ll go over my current list of pros and cons below. Continue reading